AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on iOS in the Netherlands: Q4 2021
In Q4 2021, the top 5 fidget toys games on iOS in the Netherlands showcased diverse trends in downloads, revenue, and active users, with varying levels of engagement and monetization.
In the fourth quarter of 2021, the top 5 fidget toys games on iOS in the Netherlands exhibited diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these apps fared over the three-month period. For more insights, visit Sensor Tower.
Slime it: Slime Game Simulator by Slime4Fun showed a steady decline in weekly active users, dropping from approximately 1.6K at the start of the quarter to around 1.2K by the end. Revenue also saw a gradual decrease, with earnings peaking at $172 in late September and falling to $124 by the last week of December. Downloads remained minimal throughout the quarter, with a peak of 7 downloads in late October and mid-December.
3D Pop It from Freeplay LLC experienced a significant drop in weekly active users, starting at 18.3K and ending at 8.2K. Despite this decline, the app maintained a relatively stable download rate, averaging around 1.7K downloads per week. Revenue fluctuated, peaking at $32 in mid-October and dipping to as low as $2 in mid-December, before ending the quarter at $8.
WANNA PLAY GAMES LTD's Squishy Ouch: Fidget Toys had a notable decrease in downloads, starting strong with over 3K downloads in late September but dropping to single digits by late December. Weekly active users followed a similar trend, decreasing from 2.4K to 355 over the quarter. Revenue, however, saw a gradual increase, starting at $5 in mid-November and reaching $31 by the end of December.
Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. showed minimal activity in terms of downloads and revenue. The app's downloads peaked at 15 in mid-October, while revenue saw a modest peak of $17 in mid-October but dropped to zero in December.
Finally, Fidget Spinner from Ketchapp showed a slight increase in downloads and active users towards the end of the quarter. Downloads fluctuated, peaking at 35 in mid-October and stabilizing around 15 by the end of December. Revenue was inconsistent, with a peak of $21 in late November and a low of $2 in late December. Active users remained relatively stable, hovering around the 70s throughout the quarter.
In summary, the top fidget toys games on iOS in the Netherlands during Q4 2021 showcased varying levels of user engagement and monetization, with some apps experiencing significant drops in active users and downloads, while others maintained or even improved their performance. For more detailed insights, visit Sensor Tower.